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The perimeter lines around the field; the sidelines and back of the end zone lines.
An illegal movement of the ball-carrier directly at a defensive player who has established position on the field. This includes lowering the head or initiating contact with defensive player.
Refers to the period of time immediately before or after the Whistle.
The team preventing the Offense from advancing the ball.
An illegal act by the ball-carrier to prevent a defender from pulling the ball-carrier’s flags by blocking access to the runner’s flags with a hand, arm or ball.
A backward or sideway pass of the ball by the ball-carrier.
(LOS) an imaginary line running through the point of the football and across the width of the field.
Refers to the period of time that the play is in action, before the Whistle.
The line the offense must pass to get a first down.
The team with possession of the ball.
An imaginary defensive line seven yards back from the line of scrimmage running across the width of the field. The Rusher must begin the play behind this line.
Sound made by an official using a whistle that signifies the end of the play or a stop in the action for a timeout, halftime or the end of the game.
The game begins with a toss of the coin by the referee. Captains from both teams meet with the referee at midfield to determine who wins the coin toss. The visiting team calls the toss.
The winner of the coin toss begins on Defense, the loser chooses the direction of play. The winner of the coin toss must start the second half on Offense.
The offensive team takes possession of the ball at it’s 5-yard line and has four (4) downs to cross midfield. Once a team crosses midfield, it has three (3) downs to score a touchdown.
If the offensive team can elect to “punt” on the 4th down. Possession of the ball changes and the defending team’s Offense starts its drive from its 5-yard line. If the offensive team does not elect to punt and does not cross mid field, the defending teams’s Offense will start its possession from the dead ball spot.
If the offense crosses midfield and does not score, the ball changes possession and defending team’s Offense starts at its 5-yard line
Teams may use a timeout only to change the declaration of “Play” at any time prior to the expiration of the play clock.
Teams change sides after the first half. Possession changes to the team that started the game on defense.
Football Size Requirements
2nd Grade and under Pee-Wee Size 5
3rd - 6th Grade Junior Size 6
7th - 8th Grade Intermediate/Youth Size 7
Touchdown: 6 points
Interceptions: 6 points
Safety: 2 points
PAT (point after touchdown)
Forfeits are scored 35-0 for the winning team.
The coaches must verify the score sheet at the end of the game.
Play is live at the snap of the ball
Play is dead at the Official's Whistle
If inadvertent or erroneous whistle occurs the offense has two options:
If the clock expires the offense will be awarded one untimed down and given those two options.
Officials should all agree upon all calls in order to give each team the full benefit of each call.
Games or halves may not end on a defensive penalty unless the offense declines it.
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